dotco
Live
  • Slash commands50
  • Business types19
  • Skills8
  • Collectibles47
  • Languages7

Formulas

How the numbers work.

Every price, payout, percentage and timer in Dotco, explained in plain words. This page is built from the same rules the bot uses, so it is always up to date.

Your Net Worth

Your net worth is everything you own added together:

  • Cash and bank balance
  • Your share of your business's value
  • Your properties (at 80% of what you put into them)
  • Shares you hold in other players' businesses
  • What your collectibles are worth right now

Leveling Up

  • Your player level goes up to level 100, and each of your 8 skills goes up to level 50.
  • Each new level needs more XP than the last — it gets slower as you go.
  • Higher skill levels earn you a bonus on related work.
  • Buying something from the shop for the first time gives XP (see below).
  • Courses teach a skill (and half of that XP goes toward your player level):
CourseCostTimeLevel needed
Basics$252 min1
Advanced$1508 min5
Expert$60025 min15

Jobs and Contracts

The better your skill, the more a contract pays. You earn an extra 10% if the job matches your career, and another 10% if it matches your specialization.

JobBase payTimeSkill level needed
Quick job$2002 min1
Contract$7006 min5
Major contract$2,50020 min12

Job slots

You can work on more than one contract at the same time once you level up. Each one pays and trains exactly as if it were your only job.

Player levelContracts at once
11
102
203
304
405

Crew projects stay open for 1 hour and pay a 5% bonus per extra crew member who joins.

Careers and Specializations

  • Promotions need enough work XP for each rank — see your career's ladder.
  • At rank 2 you can pick a specialization, which gives a permanent 10% bonus on matching work.
  • Qualifying costs $5,000, needs skill level 15 and 10 jobs done.
  • You can only change specialization once every 3 days.

Businesses

  • What it costs to open each business, and what a level 1 shift earns:
BusinessStart-upLevel 1 shift
Market Stall$12,000$240
Café$18,000$450
Courier Company$24,000$540
Repair Workshop$24,000$540
Fitness Gym$26,000$750
Trading Agency$28,000$648
Construction Firm$32,000$756
Finance Consultancy$32,000$756
Software Studio$32,000$756
Radio Station$38,000$1,425
Small Factory$40,000$1,080
Film Studio$42,000$1,650
Boutique Hotel$60,000$1,620
Casino$75,000$1,500
Shipping Line$100,000$2,160
Tech Corporation$180,000$2,880
Social Network$250,000$3,750
Investment Bank$320,000$3,780
Charter Airline$600,000$8,250
  • You can run a shift every 10 minutes. Higher-level businesses and higher-skilled workers earn more per shift.
  • Upgrading a business costs money and has requirements — up to level 50. The price grows with the level: it starts at about a quarter of the business's start-up price, then scales with how much extra money the next level will earn.
  • A business's value = its bank balance + half of everything ever invested in it.
  • Big moments (level 10, 25, 50) get announced on the server.

Property

  • Rent builds up every hour, but stops adding up after 24 hours — collect daily.
  • The city takes 10% tax from every rent collection.
  • Rent can only be collected once at least $50 is waiting (the button stays disabled until then).
  • Slots: you can own 2 properties to start, then 2 more at levels 10, 20, 30 and 40, up to 10.
  • You can own at most 3 of the same property, with these rules for extra copies:
  • Renovate first: your 2nd copy needs one copy renovated to level 5, and your 3rd needs one at level 10.
  • Wait: 24 hours between buying copies of the same property.
  • Price goes up: each copy costs 25% more than the last. A $40,000 Townhouse costs $50,000 as your 2nd copy and $62,500 as your 3rd. Selling a copy still pays 80% of the normal price plus renovations, so the extra isn't paid back.
  • Money cushion: buying or renovating needs 150% of the cost in cash. A $1,000 property needs $1,500 in cash, so you're never left broke. You still only pay the $1,000.
  • Renovation: each property goes up to level 10. Each level costs more than the last: level 2 costs 10% of the property's price, level 3 costs 20%, and so on up to 90% for level 10. All 9 renovations together cost 4.5× the property's price. A $40,000 Townhouse costs $4,000 to reach level 2, $36,000 to reach level 10, and $180,000 for all of them.
  • Every level adds 20% of the starting rent, so a level 10 property earns 2.8× its starting rent.
PropertyPriceRent an hour (level 1)Rent an hour (level 10)Level needed
Parking Spot$5,000$16$44.801
Studio Apartment$15,000$50$1401
Duplex$25,000$86$240.805
Townhouse$40,000$140$3921
Shopfront$80,000$290$8121
Warehouse$150,000$560$1,5681
Beach House$200,000$760$2,12820
Office Floor$300,000$1,140$3,1921
Apartment Tower$750,000$2,900$8,1201
Hotel$1,500,000$5,900$16,52030
Shopping Mall$3,000,000$12,000$33,60040
Skyscraper$7,500,000$30,500$85,40050
  • Selling a property back gives you 80% of its normal price plus what you spent renovating it.

Shares

  • Every business is split into 100 shares, and the owner must keep at least 51.
  • A share's value is your slice of the business's total value.
  • Share trades pay a 7% tax to the city.
  • You can have up to 10 share listings, priced at most $1,000,000 each.

The Shop and Collectibles

  • Featured items get a 15% discount each week. Seasonal cards and banners are never featured; they only appear in the shop during their own month.
  • Collectibles grow in value every week you hold them — between 0.4% and 1.75% per week, each up to a maximum of 1.5× to 4× its shop price.
  • Selling back: collectibles pay their current value; everything else pays half its shop price.
  • Limited editions are one-per-player; every other collectible can be bought as many times as you like.
  • Limited editions have 1,000 copies max — when someone sells one back, it returns to stock so others can buy it.

Shop XP

The first time you buy each item, you get 1 XP for every $1,000 it costs, at least 10 XP and at most 500 XP. Buying the same item again, or getting it as a gift, gives no XP. This counts for everything you pay for in the shop, including robbery tools and protection.

PriceXP
$5,00010
$50,00050
$250,000250
$500,000 or more500

Card borders

There are 58 card borders, numbered #1 to #59 (#26 was retired). Border #1 is the cheapest and each one after it costs about 7% more than the one before, up to border #59. Prices are rounded to the nearest $500. In the shop, pick a rarity to see that tier's borders.

RarityBordersPrice range
Common#1 – #15$10,000 – $25,500
Rare#16 – #30$27,500 – $70,500
Epic#31 – #45$75,500 – $194,500
Legendary#46 – #59$208,000 – $500,000

Seasonal card backgrounds

Some card backgrounds are seasonal and can only be bought around their holiday. Each one costs $250,000.

MonthTheme
JanuaryNew Year
FebruaryValentine's Day
MarchSt. Patrick's Day
AprilEaster
MayCinco de Mayo
JunePride
JulySummer
AugustDog Day
SeptemberLabour Day
OctoberThanksgiving
NovemberHalloween
DecemberChristmas

A seasonal card goes on sale 2 days before its month starts and leaves the shop when the month ends. Dates follow the UTC+14:00 time zone, the first in the world to reach each new day, so nobody misses the start. If you already own a seasonal card, you keep it forever.

Banners

New banners cost $5,000 each. Seasonal banners only sell from 3 days before their month until it ends. Earned banners are never sold.

Paying Players and the Market

  • Sending money costs a 2% fee, max $1,000,000 per payment.
  • Market sales pay a tax set by each server's admin in /server.
  • You can have up to 10 market listings at once.

Weekly Bills

  • Once you reach level 5, a weekly bill arrives every 7 days. It grows with your level, net worth and income — but it's always at least $25.
  • You get 3 extra days after it's due before a 10% late fee is added.

Daily and Weekly Rewards

  • Day 1 of a streak pays $1,500 plus 60 XP. Each day in a row adds $250 and 10 XP.
  • The reward stops growing at day 15: $5,000 plus 200 XP. It stays at that amount every day until your streak breaks.
Streak dayCashXP
1$1,50060
5$2,500100
7$3,000120
10$3,750150
15 and later$5,000200
  • Missing a day resets your streak. Premium players get 1 streak freeze a week (weeks start on Monday): if you miss exactly one day, your streak carries on.
  • The weekly reward is $15,000 plus 750 XP.
  • Every new player starts with $1,000.

Missions

  • /missions gives you a set of 2 to 5 tasks, each worth $750–$4,500 plus 60–220 XP — harder goals pay more.
  • You have 24 hours to finish a set before it expires; unfinished missions are lost.
  • Clearing the whole set pays a bonus of $2,000 plus 150 XP, then new missions arrive 12 hours later.
  • Shift missions only appear if you work at or own a business.

The Casino

The casino only ever uses in-game cash. There is no way to buy casino money with real money.

To play any /casino command you need a Casino Card, bought once in /shop → Other for $10,000. It can be gifted, and selling it back (half price) locks the casino again.

  • The smallest bet is $1. Your biggest bet depends on your casino tier (below).
  • Every bet is taken from your cash first and paid out the moment the game ends. A double tap or a lag spike can never take or pay a bet twice.
  • One-press games (slots, coin flip, dice, roulette, wheel, plinko, scratch, keno, limbo, baccarat, video poker) settle the moment you press play, but the message only shows your result once the animation has finished, about 1 to 2 seconds later.
  • 1% of every bet (except poker) goes into the shared jackpot, and 1% goes to the player-owned casino in your server, if there is one. Neither changes what you can win.

What each game pays

"Pays" is what you get back in total, including your bet. "Return" is the average share of all money bet that comes back to players over many games.

GameBetChancePaysReturn
Coin flipHeads or tails1 in 21.96x98%
Dice (two dice)Low (2-6) or High (8-12)15 in 362.3x95.8%
Dice (two dice)Seven6 in 365.75x95.8%
Roulette (one zero, 37 pockets)Red, black, odd, even, 1-18, 19-3618 in 372x97.3%
Roulette1-12, 13-24, 25-3612 in 373x97.3%
RouletteOne number1 in 3736x97.3%
SlotsAny spinsee belowup to 100x95.1% plus the jackpot
BlackjackBeat the dealerdepends on play2x, blackjack 2.5xabout 99% with good play
CrashCash out at any multiplier97% ÷ multiplieryour multiplier97%
Higher or LowerNext card higher or lowerdepends on the card97% × 13 ÷ winning cards, per guess97%
MinesEach safe tiledepends on mines leftgrows with every gem97%
Plinko (low / medium / high risk)Any dropsee belowup to 5.6x / 12x / 26x96.3% / 95.9% / 96.7%
Wheel of FortuneAny spinsee belowup to 5x96%
Scratch cardAny cardsee belowup to 20x96%
Keno1 to 5 numberssee belowup to 835xabout 95%
BaccaratPlayerabout 44.6% (ties give your bet back)2x98.8%
BaccaratBankerabout 45.9% (ties give your bet back)1.95x98.9%
BaccaratTieabout 9.5%9x85.6%
LimboPick a target from 1.01x to 1,000x97% ÷ targetyour target97%
Video pokerAny handsee belowup to 800xabout 97%

Zero on the roulette wheel loses every bet except a bet on the number 0.

Slots

Each of the three reels lands on one of 32 equally likely stops:

SymbolStops per reelThree in a row pays
Cherry105x
Lemon88x
Bell615x
Star430x
7️⃣ Seven360x
Diamond1100x and the whole jackpot

Exactly two cherries anywhere pay 2.3x. Three diamonds come up about once in 32,768 spins.

Blackjack

  • Six decks, shuffled fresh for every hand. The dealer stands on every 17.
  • A blackjack (an ace and a ten-value card as your first two cards) pays 3 to 2 (2.5x back). If the dealer also has one, you get your bet back.
  • Double: on your first two cards, bet the same again and get exactly one more card.
  • Split: two cards of the same value become two hands, each with the same bet. You can split once. Split aces get one card each, and a 21 after a split is not a blackjack.
  • A tie gives your bet back. A hand left alone for 15 minutes stands by itself.

Crash (multiplayer)

  • A round boards for 30 seconds; anyone in the channel can join with their own bet.
  • After launch the multiplier grows 6% every second: 2x after about 12 seconds, 5x after about 28 seconds, 10x after about 40 seconds.
  • The rocket blows up at a random point. The chance it reaches a multiplier is 97% ÷ that multiplier: 2x happens 48.5% of the time, 10x 9.7% of the time. About 3% of rounds blow up at the start (1.00x). The highest possible point is 1,000x.
  • Press Cash out to get your bet times the current multiplier. Set auto to cash out by itself at a multiplier you choose. Anyone still on board when it blows up loses their bet.

Texas Hold'em poker (multiplayer)

  • 2 to 6 players. Everyone pays the same buy-in to sit down. The host starts the game and deals the cards.
  • Each player gets two private cards; five shared cards come in three steps (flop, turn, river).
  • On the flop and the turn, staying in costs half the buy-in again; otherwise you fold. Anyone who hasn't called when the host deals on folds.
  • The best five-card hand from your two cards and the five shared cards wins the pot. Ties split it evenly. If everyone else folds, the last player wins.
  • The house keeps 5% of the pot, at most $500. A table that never starts closes after 10 minutes and gives every buy-in back.
  • Poker buy-ins don't add to the jackpot.

Higher or Lower

  • Cards come from a full shuffled deck every draw; aces are high. A tie (same rank) loses.
  • A right guess multiplies your payout by 97% × 13 ÷ the number of ranks that win. Example: on a 5, "higher" wins with 9 ranks, so it pays ×1.40.
  • Cash out any time after your first right guess. The game stops by itself after 10 right guesses.

Mines

  • A 4×5 board of 20 tiles hides 1 to 10 mines (3 if you don't pick). Each gem you open raises the payout to 97% × the fair odds of having found that many gems. Example with 3 mines: 1 gem pays 1.14x, 5 gems pay 2.43x.
  • Hit a mine and you lose the bet. Cash out any time after the first gem.

Plinko

The ball bounces left or right at 8 rows of pegs and lands in one of 9 slots (middle slots are most likely: 70 in 256 for the centre, 1 in 256 for each edge).

Slot (edge → centre)LowMediumHigh
Edge5.6x12x26x
2nd2.1x3x4x
3rd1.1x1.2x1.5x
4th1x0.7x0.3x
Centre0.4x0.4x0.2x

Wheel of Fortune

25 equal segments: 13 × 0x, 1 × 1x, 6 × 1.5x, 3 × 2x, 1 × 3x and 1 × 5x.

Scratch card

Three of a kindPaysChance
Diamond20x1%
7️⃣ Seven5x4%
Star3x7%
Bell2x10%
Lemon1x (bet back)15%

Any other card has no three of a kind and pays nothing.

Keno

The machine picks your numbers (1 to 5 of them, your choice) from 1 to 40, then draws 10 of the 40. You're paid by how many of your numbers were drawn:

Numbers picked1 hit2 hits3 hits4 hits5 hits
13.8x
21x9.8x
32x56x
41.5x4x205x
51x3x12x835x

Blank cells pay nothing. Every row returns about 95%.

Baccarat

Eight shuffled decks. Aces count 1, tens and picture cards 0, everything else its number, and only the last digit of a total counts (7 + 8 = 15 counts as 5). Player and Banker get two cards each. If either has 8 or 9, nobody draws. Otherwise Player draws a third card on 0-5, and Banker draws by the standard table:

Banker totalBanker draws when Player's third card is
0-2always
3anything except 8
42-7
54-7
66-7
7never

If Player stood, Banker draws on 0-5. The closest total to 9 wins. On a tie, Player and Banker bets get their money back.

Limbo

Pick a target, like 2x or 10.5x. A number from 0.97x up to 1,000x is rolled: the chance it reaches your target is 97% ÷ your target (a 2x target hits 48.5% of the time). If it does, you're paid your target times your bet.

Video poker (Jacks or Better)

You're dealt 5 cards from one deck. The machine holds the cards worth keeping for you (any paying hand or pair, four cards of one suit, or else jacks and higher), then replaces the rest once.

Final handPays
Royal flush800x
Straight flush50x
Four of a kind25x
Full house9x
Flush6x
Straight4x
Three of a kind3x
Two pair2x
A pair of jacks or better1x (your bet back)

The jackpot

  • Every casino bet except poker adds 1% to one jackpot shared by every server.
  • Three on the slots win the whole jackpot on top of the 100x payout. The jackpot then starts again.
  • The jackpot is always worth at least $5,000.

Player-owned casinos

  • Start one with /business like any other business: $75,000 to open, and a level 1 shift earns $1,500.
  • In each server, the highest-level casino owned by a player of that server is "the house". It earns 1% of every casino bet made there, and 1% of every poker pot, paid straight into the business account.

Casino tiers

Your tier comes from the total of every bet you've ever made, win or lose. Every casino message (and your casino profile) takes your tier's colour, and so do the main casino icons. Normal players keep Dotco purple.

TierTotal betsBiggest betColour
Normal$0$10,000Purple
Bronze$10,000$25,000Bronze
Silver$100,000$50,000Silver
Gold$1,000,000$100,000Gold
Platinum$10,000,000$250,000Platinum
Diamond$50,000,000$500,000Diamond blue

The progress bar on /casino is how far your total bets are between your tier and the next one: (your total bets − this tier's total) ÷ (next tier's total − this tier's total).

Your casino record (games, wins, losses, total bets and biggest win) shows in /casino and in the Statistics part of /profile, which follows your privacy settings. /casino shows the full record and a progress bar to the next tier to everyone.

Achievements

Every achievement pays its cash reward and 50 XP once, the moment you qualify. Casino, shop and collection achievements are checked after every casino game and every shop purchase.

AchievementHow to get itReward
Beginner's LuckPlay 1 casino game$100
RegularPlay 100 casino games$1,000
High RollerPlay 1,000 casino games$7,500
On a RollWin 50 casino games$1,500
Big SpenderBet $1,000,000 in total at the casino$10,000
Big WinWin $100,000 or more (profit) in one game$5,000
Jackpot!Win the shared jackpot$10,000
Tried Them AllPlay 10 different casino games$5,000
Window ShopperSpend $10,000 in the shop$500
ShopaholicSpend $1,000,000 in the shop$10,000
Top SpenderSpend $100,000,000 in the shop$100,000
Card Collector / Card CuratorOwn 5 / 25 different card backgrounds$1,000 / $10,000
Banner Collector / Skyline OwnerOwn 3 / 5 different banners$1,000 / $5,000
Border Collector / Frame FanaticOwn 5 / 15 different card borders$1,000 / $7,500
Treasure Hunter / Museum CuratorOwn 10 / 30 different collectibles$2,500 / $15,000
Name DropperOwn 5 different titles$1,000

Shop spending counts everything you've paid in /shop, including gifts you bought for others. Selling an item back doesn't lower it.

Leaderboards

  • Player leaderboards show real values, but anyone who hides their net worth appears as "Anonymous player" with a covered amount like $X,XXX.xx.
  • Server rankings use the middle (median) player's net worth, so big servers don't automatically win — and players who hide their worth don't affect it.

Premium

Premium is optional and only adds style and convenience. It never gives money, XP or better odds. A streak freeze keeps your streak going, but it pays no more than a player who claimed every day.

PlanMonthlyYearly
Player Plus$1.99$19.99 (about 15% off)
Player Premium$3.99$39.99 (about 15% off)
Player Premium+$6.99$69.99 (about 15% off)
Server Plus$2.99$29.99 (about 15% off)
Server Premium$4.99$49.99 (about 15% off)
Server Premium+$8.99$89.99 (about 15% off)
  • Each Player plan includes everything in the plans below it. Each Server plan does the same. Server subscriptions from before the plans existed count as Server Premium. Subscriptions from before the plans existed count as Player Premium.
  • If you change plans, Stripe charges or credits the difference for the rest of your billing period.

Server Premium+ seasons and records

  • A season is one calendar month (UTC). It ranks the server's players by money earned from wages, contracts, projects, business revenue, sales, rent, shares and dividends. Casino wins, robberies, gifts and rewards don't count.
  • When the month ends, the top earner gets that month's trophy on their profile. The trophy is looks only, with no cash or XP.
  • The Hall of Fame keeps the biggest jackpot, biggest casino win, biggest robbery and highest level among the server's players. A record only changes when someone beats it.
  • First millionaire is the first player in the server to reach a net worth of $1,000,000. It is set once and never changes. Players who hide their net worth are skipped.
  • The weekly recap covers the 7 days before Monday 00:00 UTC.
  • Prices are in US dollars.
  • Premium starts as soon as the payment goes through.
  • If you cancel, Premium stays on until the end of the time you paid for.
  • If a payment is refunded or disputed, Premium ends right away.
  • Server Premium stays with the one server it was bought for. It can only move if that server is deleted or Dotco is removed from it.

Premium bundles

  • Each month (starting the 1st, UTC) a Player Premium or Premium+ subscriber sees 4 bundles picked for them.
  • Premium can claim 1 of those 4 that month. Premium+ can claim 2. Plus has no bundles. A claimed bundle is theirs forever, even after Premium ends.
  • Changed your mind? 14 days after claiming, they can swap it for another of that month's 4. The swapped-out bundle goes back, and the next swap waits another 14 days. Whatever they hold when the month ends is theirs forever.
  • Wear a claimed bundle from /premium. Bundles you haven't claimed are previews only.
  • Missed months don't stack: skipping a month never gives 2 claims later.
  • Bundles you skip can come back in a later month. Bundles you own are never offered again.

Server Premium limits

SettingFree serverServer PlusServer Premium
Game channels you can pick252525
Milestone cards a dayup to 20up to 20up to 50
  • Weekly event: a Server Premium server can hold 1 event a week (weeks start on Monday, UTC). There are 15 to pick from. Each lasts 48 hours. Events are looks only: they never change money, XP or odds.

Weekly event settings

Mods set these in /server before picking the event. They can't change once the event is booked.

SettingChoices
Start timeright away, or 1, 3, 6, 12 or 24 hours after you pick
Reminderposted 1 hour before a later start
Event banneron or off. Shows only for players not wearing their own banner
Event frameon or off. A ring around everyone's picture on /profile in that server
Recap cardon or off. Posted when the event ends, with the top 3 helpers
Server goaloff, use Dotco 100, 250, 500, 1,000 or 2,500 times together, or get 10, 25, 50 or 100 players to take part
  • Event badge: everyone who uses at least 1 Dotco command in that server during the event keeps a badge for it, like "Spooky Night 2026".
  • Gold badge: if the server reaches its goal, everyone who helped gets the gold version instead.
  • Counting: every Dotco command counts as 1. Progress is saved about once a minute.
  • Clean-up: event records are deleted 30 days after the event ends. Badges are kept.
  • Crime news: posted at most once a day (UTC), covering the last 24 hours.

Player Premium limits

FeatureFree playerPlusPremiumPremium+
/transactions historylast 7 dayseverythingeverythingeverything
Robbery historylast 10everythingeverythingeverything
Website money chartlast 30 dayslast 30 dayslast yearlast year
Streak freezesnonenone1 a week1 a week
Bundle claims a monthnonenone12
Big-win GIFnononowhen a game pays 10x your bet or more

The Clock

Quick reference for how often things happen:

  • Shift available: every 10 minutes
  • Jobs: 2–25 minutes (crew projects 7–45 minutes)
  • Courses: 2–25 minutes
  • City project: every 12 hours
  • Rent: hourly (collect within 24h)
  • Bills: weekly (+3 day grace)
  • Rewards: daily and weekly
  • Collectible growth: weekly
  • Seasonal cards: their month, opening 2 days early (UTC+14:00)